

When he casts Thorn Whip, it's not a vibrant living root but a grim, black, thorny tendril that lashes out at the target. When he casts Shillelagh, his staff doesn't bloom with life as it might for others - it rapidly rots, decays, and petrifies solid as stone at his deathly touch. More importantly than that, though, it let me visualise my character's style of combat effectively and portray exactly what his practice looks like as a Death Cleric. Shillelagh makes your weapon attacks magical and employ on your spellcasting modifier - the damage brings it in line with any other ordinary weapon I might have, counteracting my comparatively low STR, but being able to turn my weapon magical in a pinch was a real lifesaver, triggering Divine Strike and dealing decent damage against tricky opponents.

Thorn Whip is a magical melee attack with a range of 30ft - you can Channel Divinity off of that, so now you're dealing necrotic damage equal to double your Cleric level +5 at 30ft range and a small amount of battlefield control as you pull your opponent towards you as a cantrip. It's very useful if you have zero interest in maximising your pure attack damage output.įor my Death Cleric I took Magic Initiate: Druid to give me access to Shillelagh and Thorn Whip, not because they were big damage-dealers, but because it increased the range of options I had to trigger bigger damage-dealing effects like my Channel Divinity or Divine Strike. Or just removed and replaced with a better cantrip. It needs to be heavily homebrewed I think. This is annoying because it means that they can't make the spell scale because it would break fighters, but it means that the spell remains terrible. ∴ A fighter with magic initiate could abuse a scaling and be rolling heaps and heaps of dice per turn. Because druid doesn't get an extra attack it doesn't keep up with the fighters so WHY do they get a fighting spell.ĮDIT: So apparently cantrip scaling goes off character level, not casting class level. Firebolt doesn't add damage, it can light stuff on fire.
Shillelagh dnd mod#
A cantrip is forgoing the addition of a stat mod for the place of an effect instead. This spell should definitely scale, all the other cantrips scale in order to keep up with the fighters extra attack. You can sub out Shillelagh at level 4 and set yourself up with Primal Savagery for the rest of your career. Shillelagh has better damage than Primal Savagery before PS scales at 5th level. Maybe you're doing it for the magic weapon, but seriously you're going to have a magic weapon by at least 5th level, be patient and do more damage with no drawbacks. I'd say the new cantrip versatility option for druids gives it a lot more life for that class. So great you just wasted a bonus action allowing yourself to do less damage. If you are going for a fighter with a small dip into druid, congratulations, you just swapped adding your higher stat of STR for WIS which is lower if you're a fighter.
